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Fallout nv laser rifle
Fallout nv laser rifle













The columns with an X mark ("✗") or checkmark ("✓") are a Category sold. Varmint rifle II: with vanilla mods, same DAM, 74.5% DPS & 125% capacity of Ratslayer (night vision & silencer are nice bonuses).Minigun Mk II: with vanilla mods, 113.3% DAM, 120.4% DPS & 212.5% capacity of CZ57 Avenger.Gatling Laser Mk II: with vanilla (non-AWOP) mods, same DAM & 149.7% DPS of Sprtel-Wood 9700 (GRA).If mod weapons are included in the following, note that they might not benefit from perks (ie: a GRA weapon seems better but as it doesn't benefit from a perk relating to accuracy, it's a lot less attractive when not in short-range).

fallout nv laser rifle

Improved quality of masterwork equipment can sometimes be enough to surpass unique equipment, and even Gun Runner's Arsenal (GRA) equipment. The basis is of course Fallout 2 and we are striving to recreate it as faithfully as. To be more certain, it is not the truth at all. If to be real short about what this mod is - it is Fallout 2 remake in 3D, which you might have been seeking. Ī World Of Pain adds upgraded versions of original gear tagged with an "M" at the end of the name. The Chosens Way is the mod with a truly heroic aim, in some ways. Goodsprings, Makeshift Great Khan Camp and Reimann Cave See whole Pipboy display of image. Near the intersection of Red Rock Canyon and Boulder City, slightly W of it. Going in New Vegas Strip without otherwise be allowed entrance wasn't tested (which could be a fatal mistake). The following is part of the full table, which should eventually be on Redoubts: Not all destinations have an exit in vanilla content. There's a teleportation network which hub is in Reimann Bunker. This section name refers to the fact it is located under the ground, not to something named Underground.

  • Goodsprings Abandoned Shack: Located in Goodsprings next to Doc Mitchell's house.
  • The original version, its history and authors can be found at the Nukapedia page " Fallout: New Vegas weapons". The contents of this page were partially or entirely copied from Nukapedia, the Fallout Wiki, and are therefore licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. Strength: The Strength required to use the weapon without penalty. Skill: The weapon skill and skill level required to use the weapon without penalty. Value: Sale value of the weapon in bottlecaps. Weight: Weight value of the weapon that applies to encumbrance.

    fallout nv laser rifle

    Weapons that require a reload every shot have damage per second shown including reload times, all others show sustained rates without reloads.Īmmo: The type of ammunition the weapon uses.

    fallout nv laser rifle

    This stat is most useful for comparing semi-automatic weapons like rifles, where one can see the full damage caused by a single shot, regardless of how long it takes to load and fire the next one.ĭPS: Damage per second the maximum cyclic damage dealt in one second, expressed as rate of fire times damage. For most small guns, that is a single bullet, but for shotguns, it is a single shell (containing several small pellets), and for heavy weapons such as the ALPHA turbo laser it is a single beam. and shows the damage caused by a single click of the mouse/trigger. Damage: This information comes straight from the G.E.C.K.















    Fallout nv laser rifle